Generative Relightable Avatars


ECCV 2026


Max Planck Institute for Informatics, Saarland Informatics Campus


Abstract

We present Generative Relightable Avatars (GRA), a person-specific method for photorealistic free-view rendering and environment-map relighting of full-body humans. We postulate that modeling fine-grained appearance details is inherently a one-to-many problem that can benefit from a generative formulation. In contrast to fully regressive relightable avatar methods, GRA follows a hybrid approach that combines controllable, physics-grounded relighting with probabilistic refinement. Starting from a tracked animated mesh, we optimize material parameters in UV-space and render a coarse relit appearance under a target HDR environment map. Next, we refine the textures with a feed-forward model to capture pose-dependent texture dynamics and illumination effects beyond simplified reflectance assumptions. Finally, a fine-tuned video-to-video diffusion model transforms the physically grounded renderings into temporally coherent, high-detail videos while preserving 3D control, with an error-recycling strategy for generating long videos. Experimental evaluations demonstrate our method's improved perceptual quality over prior relightable avatar baselines.

Main Video (With Narration)

Method

Given skeletal motion θ, viewpoint κ, and environment illumination E , GRA outputs a photorealistic rendering of the character avatar in three steps: (a) A person-specific animatable mesh predicts pose-dependent geometry M, relit under a microfacet BRDF to produce a coarse appearance, which is refined by (b) RelightNet to capture illumination- and pose-dependent effects. (c) Finally, a finetuned video diffusion model synthesizes fine-scale details conditioned on the coarse renderings and per-frame environment maps. Blue arrows indicate the inference path; red arrows indicate gradient propagation.

Qualitative Out-of-distribution OLAT Lighting

We test our method on out-of-distribution lighting conditions, i.e. OLAT environment maps. Notably the model never saw OLAT environment maps during training.

Qualitative Near-field Lighting

With slight modifications, our method also qualitatively generalizes to near-field relighting without any retraining.

Citation

@InProceedings{singh2026gra,
  title={Generative Relightable Avatars},
  author={Singh, Kunwar Maheep and Theobalt, Christian and Dabral, Rishabh},
  booktitle={ECCV},
  year={2026}
}